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The guns feel incredible and I've even done a 180 on the new color-coded shield system from earlier technical tests. Building on some good work in Halo 5, 343 clearly labored over the tiniest details of Infinite's gunplay and movement. Morgan Park, Staff Writer: To me, there's no question: Halo Infinite is the best that Halo has ever played. One of the key things I've personally appreciated is the custom control set up for the Elite Series 2 controller-using the rear triggers and setting it up for my tiny hands makes a substantial difference in longer sessions, such as consecutive Big Team Battle matches. It's obvious that 343 Industries understood and appreciated the feedback from various technical tests as the shooting feels concise, unburdened and just really damn fun. It gives me big Halo 2 and 3 lobby vibes, and I've had a wonderful time yeeting myself via the man cannon to melee unsuspecting Spartans in the back of the head. Lauren Aitken, Deputy Guides Editor: Halo Infinite multiplayer is solid. Running and gunning in Halo has never felt this good. There's a little bit of Respawn to Infinite's character control-enough to excite my Apex-addled fingers while still retaining a weight reflective of your tank-like super-soldier. But what hits me most is how good Infinite feels on a purely tactile level.
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Infinite's technical tests already showed us a game that felt sharp and focussed while still retaining a lot of the goofy physics nonsense that keeps Halo feeling "Halo", and that's only been strengthened with a full pool of maps and weapons. Black Friday deals: see all the best offers right now!.